<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Mobile Radicals &#187; Augmented Reality</title>
	<atom:link href="http://www.mobileradicals.com/tag/augmented-reality/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mobileradicals.com</link>
	<description>Mobile Experience Design Research Group</description>
	<lastBuildDate>Thu, 26 Jan 2012 16:44:38 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>Mobile Augmented Reality</title>
		<link>http://www.mobileradicals.com/mobile-augmented-reality</link>
		<comments>http://www.mobileradicals.com/mobile-augmented-reality#comments</comments>
		<pubDate>Wed, 02 Jun 2010 09:35:26 +0000</pubDate>
		<dc:creator>Mystic Monkey</dc:creator>
				<category><![CDATA[Mobile Augmented Reality]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[maemo]]></category>

		<guid isPermaLink="false">http://dcs-mobile.lancs.ac.uk/www/?p=198</guid>
		<description><![CDATA[<b>Mobile Augmented Reality</b> ]]></description>
			<content:encoded><![CDATA[<div style="float:left;margin-right: 10px;"><span class="youtube">
<object type="application/x-shockwave-flash" width="425" height="344" data="http://www.youtube.com/v/nNMiUWF-QbU?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=0">
<param name="movie" value="http://www.youtube.com/v/nNMiUWF-QbU?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=0" />
<param name="allowFullScreen" value="true" />
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=nNMiUWF-QbU"><img src="http://img.youtube.com/vi/nNMiUWF-QbU/default.jpg" width="130" height="97" border=0></a></p><p><a href="http://www.youtube.com/watch?v=nNMiUWF-QbU">www.youtube.com/watch?v=nNMiUWF-QbU</a></p></div>
<div style="float:left;margin-right: 10px;"><span class="youtube">
<object type="application/x-shockwave-flash" width="425" height="344" data="http://www.youtube.com/v/fh0eN6oIGtY?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=0">
<param name="movie" value="http://www.youtube.com/v/fh0eN6oIGtY?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=0" />
<param name="allowFullScreen" value="true" />
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=fh0eN6oIGtY"><img src="http://img.youtube.com/vi/fh0eN6oIGtY/default.jpg" width="130" height="97" border=0></a></p><p><a href="http://www.youtube.com/watch?v=fh0eN6oIGtY">www.youtube.com/watch?v=fh0eN6oIGtY</a></p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.mobileradicals.com/mobile-augmented-reality/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile Location Based Games</title>
		<link>http://www.mobileradicals.com/mobile-location-based-games</link>
		<comments>http://www.mobileradicals.com/mobile-location-based-games#comments</comments>
		<pubDate>Wed, 05 May 2010 09:33:24 +0000</pubDate>
		<dc:creator>Mobile Radicals</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Free All Monsters]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[magnetometer]]></category>
		<category><![CDATA[NFC]]></category>
		<category><![CDATA[pac-lan]]></category>
		<category><![CDATA[RFID]]></category>
		<category><![CDATA[UGC]]></category>

		<guid isPermaLink="false">http://dcs-mobile.lancs.ac.uk/www/?p=76</guid>
		<description><![CDATA[<b>Mobile Location Based Games</b>]]></description>
			<content:encoded><![CDATA[<h2>PAC-LAN</h2>
<div>
<div>
<p><img class="float_right" longdesc="/index.php/Image:Paclan.jpg" src="http://www.mobileradicals.com/images/thumb/8/87/Paclan.jpg/300px-Paclan.jpg" alt="Running with the PAC!" width="300" height="225" /></p>
<div>Running with the PAC!</div>
</div>
</div>
<p>PAC-LAN is a novel version of the video game PACMAN in which human  players play the game on a maze based on Alexandra Park at <a title="http://www.lancs.ac.uk" rel="nofollow" href="http://www.lancs.ac.uk/">Lancaster University</a> campus. To play the game the PAC-LAN player collects pills using the  mobile which are in the form of colored plastic discs containing <a title="RFID" href="http://www.mobileradicals.com/index.php/RFID">RFID</a> tags placed around the maze. Four other players take the role of the  ghosts who attempt to hunt down the PAC-LAN. A Java application, running  on a mobile phone connects PAC-LAN and the Ghosts to a central game  server using <a title="GPRS" href="http://www.mobileradicals.com/index.php/GPRS">GPRS</a>.The server relays to PAC-LAN his current position  and that of the ghosts based on the pills he has collected. The pills  can also be used by the ghosts, not to gain points, but to obtain  PAC-LAN’s last known position which will only be updated when they  interact with another pill. The ghosts ‘kill’ PAC-LAN by detecting him  via RFID on his clothing (or costume). Similarly when PAC-LAN collects a  power pill he is then able to kill the ghosts using the same RFID  detection process. Dead ghosts must then return to the central point to  be reactivated into the game. Points are allocated on pills collected  and ghosts killed. The central point is controlled by the server and a  special RFID point to ensure ghosts remain immobile until released. <a title="http://www.pac-lan.com" rel="nofollow" href="http://www.pac-lan.com/">PAC-LAN The Game Site</a>.</p>
<h2 style="clear: both;">Big Game Huntr</h2>
<p>Big Game Huntr; a mobile location based game which encourages  emergent behaviour by allowing the general public to design their own  games around any subject to be played in a place of their own choosing.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="250" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/mqPosstI4kU" /><embed type="application/x-shockwave-flash" width="250" height="200" src="http://www.youtube.com/v/mqPosstI4kU" wmode="transparent"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="250" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/Ip00YL_qMlU" /><embed type="application/x-shockwave-flash" width="250" height="200" src="http://www.youtube.com/v/Ip00YL_qMlU" wmode="transparent"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="250" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/7hoUA019sAc" /><embed type="application/x-shockwave-flash" width="250" height="200" src="http://www.youtube.com/v/7hoUA019sAc" wmode="transparent"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="250" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/rcGZ6XWcBDM" /><embed type="application/x-shockwave-flash" width="250" height="200" src="http://www.youtube.com/v/rcGZ6XWcBDM" wmode="transparent"></embed></object></p>
<h2 style="clear: both;">Free Londons Monsters</h2>
<p>This is an interesting take on a location based game which  incorporates user generated content in the form of sketches of monsters.  It’s in collaboration between the Mobile Radicals and artist Andrew  Wilson who originally ran a workshop at Institute of Contemporary Arts  in London where people could sketch there idea of what the London’s  monsters might look like.  The Mobile Radicals have turned the sketches  into a mobile location based game called Free London&#8217;s Monsters to be  played around the actual locations where the monsters were envisaged.  Here is the first prototype which uses the phone camera as the Magic  Monstervision Machine (that’s an S60 phone to the uninitiated) to  capture monsters when the players enter their lair.</p>
<div>
<div><img class="float_right" longdesc="/index.php/Image:Monsters.gif" src="http://www.mobileradicals.com/images/d/d8/Monsters.gif" alt="First  full trial of FLM around Uni Campus" width="300" height="400" /></p>
</div>
</div>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="250" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/Y9t9aNRcdfU" /><embed type="application/x-shockwave-flash" width="250" height="200" src="http://www.youtube.com/v/Y9t9aNRcdfU" wmode="transparent"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="250" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/s13jNEv1yPQ" /><embed type="application/x-shockwave-flash" width="250" height="200" src="http://www.youtube.com/v/s13jNEv1yPQ" wmode="transparent"></embed></object></p>
<h2>MobHunt</h2>
<div>
<div>
<p><img longdesc="/index.php/Image:Infotour.jpg" src="http://www.mobileradicals.com/images/thumb/8/85/Infotour.jpg/300px-Infotour.jpg" alt="Example of a MobHunt for Infolab21!" width="300" height="225" /></p>
<div>
<p>Example of a MobHunt for  Infolab21!</p>
</div>
</div>
</div>
<p>The inspiration for Treasure hunt games arguably started with the  early stages of the development of archaeology as this arguably included  a significant aspect of treasure hunts and they certainly served to  capture public imagination. Treasure Hunt games  are either a single  player or a group of players trying to find hidden articles, locations  or places by using a series of clues. In the earliest versions of these  games the clues consisted of pieces of paper secreted at specific  location. A modern variant of this is Geocaching which is an outdoor  treasure-hunting game in which the participants use a Global Positioning  System (GPS) receiver or other navigational techniques to hide and seek  containers (called &#8220;geocaches&#8221; or &#8220;caches&#8221;) anywhere in the world. In  our version of treasure hunt for mobile phones, known as MobHunt,clues  are placed on RFID tags which can be read by a suitably equipped mobile  phone and information can be changed or added in real-time using the  data network.</p>
<h2>They Howl (Coming Soon)</h2>
<div>
<div>
<p><img longdesc="/index.php/Image:Theyhowl.jpg" src="http://www.mobileradicals.com/images/7/75/Theyhowl.jpg" alt="Splashscreen" width="176" height="208" /></p>
<div>
<p>Splashscreen</p>
</div>
</div>
</div>
<p>This is a location based game written in J2ME and utilises GPS to  obtain positional information. The GPS unit is not an integrated part of  the phone but rather we exploit the proliferation of GPS units that can  be accessed via Bluetooth is cheaper and more readily available than  integrated solutions.</p>
<p>The premise for the game itself builds on our experiences from PAC-LAN  where sounds were perceived to be the best form of feedback. The sounds  in this case are the howls of a wolf pack who are hunting down their  prey in a mixed reality landscape. The howls from the wolves enable them  to co-ordinate their efforts when following the virtual ‘scent’ trail  left by the prey as the flee from the approaching pack.</p>
<div>
<div>
<p><img longdesc="/index.php/Image:Theyhowl1.jpg" src="http://www.mobileradicals.com/images/4/47/Theyhowl1.jpg" alt="Screenshot for Red Wolf" width="176" height="208" /></p>
<div>
<p>Screenshot for Red Wolf</p>
</div>
</div>
</div>
<p>The prey leaves a trail of virtual scent markers which are automatically  generated every two minutes by the application. The wolves can detect a  marker by coming within 25 metres of the scent marker. Once a wolf has  found a scent marker they howl to the rest of the pack. They howl causes  the display on the other wolves’ phones to indicate the direction they  must travel to reach that scent marker which appears at the centre of  the screen. The wolves must then work together to find the next marker  and ultimately track down the prey. The prey also gets an update to his  display showing the position of the pack. The prey is caught if two or  more wolves come within 25 metres of the prey, having collected all the  scent markers, at which point they all let out a group howl indicating  their presence while the prey emits a death gurgle. The prey gains  points for the length of time within the game and the distance  travelled. Wolves gain points for both finding the scent markers and  capturing the prey.</p>
<p>Whereas PAC-LAN required a pre formed group to be present at a  specific location They Howl is designed for more spontaneous game play  that using location although is not tied to a specific location. To  facilitate this we have create a lobby system which will allow potential  players to gather in any location to play the game. The game area is  normally limited to 1 Km square and potential players can be anywhere  within that square. Once there are a least three players the game can  begin or they can wait for others to join up to a maximum of 10. The  game server random selects a player to act as prey whilst the remaining  players become wolves.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mobileradicals.com/mobile-location-based-games/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

