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	<title>The Mobile Radicals &#187; mind</title>
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	<description>Mobile Experience Design Research Group</description>
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		<title>Mobile Brain Interaction</title>
		<link>http://www.mobileradicals.com/mobile-brain-interaction</link>
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		<pubDate>Wed, 05 May 2010 09:55:34 +0000</pubDate>
		<dc:creator>Mobile Radicals</dc:creator>
				<category><![CDATA[Brain Mobile Interaction]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[mobile]]></category>

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		<description><![CDATA[<b>Brain Mobile Interaction</b> ]]></description>
			<content:encoded><![CDATA[<p>Leaving behind the &#8216;my touch screen is better than your touch screen&#8217;  rhetoric  lets set our sights on the Holy Grail of Human Computer  Interaction the brain computer interface. While I was at GDC last year I  came across the NeuroSky and their Mindset headset which allows you to  pick up signal from users brain activity. Very kindly they were able to  provide me headset and we have been working on a number of ideas. Brain  Maze is our first game which uses tilt and brain interaction. In  particular it requires users to adopt the appropriate mental state  (either medidtative or attentive) at certain points in the game to allow  them unlock brain controlled gates within the game</p>
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