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	<title>The Mobile Radicals &#187; web 2.0</title>
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	<link>http://www.mobileradicals.com</link>
	<description>Mobile Experience Design Research Group</description>
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		<title>Mobile Mass Observation</title>
		<link>http://www.mobileradicals.com/mobile-mass-observation</link>
		<comments>http://www.mobileradicals.com/mobile-mass-observation#comments</comments>
		<pubDate>Wed, 05 May 2010 09:46:24 +0000</pubDate>
		<dc:creator>Mobile Radicals</dc:creator>
				<category><![CDATA[Mobile Mass Observation]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[geotagging]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[playful]]></category>
		<category><![CDATA[Public Display]]></category>
		<category><![CDATA[UGC]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://dcs-mobile.lancs.ac.uk/www/?p=95</guid>
		<description><![CDATA[<b>Mobile Mass Observation</b>]]></description>
			<content:encoded><![CDATA[<p>Mass-Observation was/is a social research organisation in the  1950&#8242;s whose remit was to record everyday life in the UK principally  through direct observation. In this area of research we aim to create  novel tools and systems based around mobile phones to enable everday  life and events to be recorded in a richer way than ever before directly  by the people involved.</p>
<h2>LocoMash  (www.locomash.com)</h2>
<p>Locomash is a mobile mass observation system to allow groups of  individuals equipped with mobile camera phones and GPS to create real  time spatial and temporal photographic mash-ups around particular events  or places.</p>
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<div><img longdesc="/index.php/Image:Locomashwray.jpg" src="http://www.mobileradicals.com/images/thumb/2/23/Locomashwray.jpg/450px-Locomashwray.jpg" alt="LocoMash of the Wray Festival" width="450" height="266" /></p>
<div>LocoMash of the Wray  Festival</div>
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		<title>Mobile Games 2.0</title>
		<link>http://www.mobileradicals.com/mobile-games-2-0</link>
		<comments>http://www.mobileradicals.com/mobile-games-2-0#comments</comments>
		<pubDate>Wed, 05 May 2010 09:23:25 +0000</pubDate>
		<dc:creator>Mobile Radicals</dc:creator>
				<category><![CDATA[Mobile Games 2.0]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[4-in-a-Row]]></category>
		<category><![CDATA[Bombus]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[playful]]></category>
		<category><![CDATA[UGC]]></category>
		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[widgets]]></category>

		<guid isPermaLink="false">http://dcs-mobile.lancs.ac.uk/www/?p=56</guid>
		<description><![CDATA[<b>Mobile Games 2.0</b> ]]></description>
			<content:encoded><![CDATA[<p><!-- start content -->Before we can attempt to frame the concept of ‘Mobile Games 2.0’  let us first consider some of the principles that have come to  encompass the concepts of Web 2.0 and Mobile Web 2.0.  As with any  concept that is not tied to specific technologies, the field is open to  various interpretation but Mobile Web 2.0 services are generally seen to  harness:</p>
<ul>
<li>Data (often user derived) over software;</li>
<li>Collective intelligence (for example group filtering);</li>
<li>Open standards “Above the Single Device”;</li>
<li>Niche markets or the Long Tail;</li>
<li>Use of context;</li>
<li>Emergence resulting in constant evolution (perpetual Beta).</li>
</ul>
<p>Whilst some of these concepts might be alien to traditional console  games developers, the very nature of the mobile games environment and  the broad demographic of game players would appear to offer enormous  potential for this industry. However, if Mobile Games 2.0 is to become  more than a mere buzz phrase, we will need to overcome the current  fragmentation within the market and provide a platform that facilitates  the majority of these features. To achieve the principles of Web 2.0 in Mobile Game 2.0 it is worth  seeking inspiration for the by evaluating the solutions that have  evolved in that environment, ascertaining their relevance to mobile. In  this regard Widgets are seen as a primary enabler of Web 2.0 as they  utilise open standards, are easy to distribute, and have a mechanism for  continued evolution.  As Nokia has recently introduced two flavours of  Widgets for mobile, in this project we have explored:</p>
<ul>
<li>How Widgets address the concepts previously defined for Mobile  Web 2.0;</li>
<li>Potential mechanisms for social interaction;</li>
<li>Distribution mechanisms and possible revenue generation.</li>
</ul>
<h2>Boom!</h2>
<p>Widget investigating user generated content in games.</p>
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<ul>
<li><a title="http://www.widsets.com/addwidgets?0.  id=175286488" rel="nofollow" href="http://www.widsets.com/addwidgets?0._id=175286488"><img src="http://www.widsets.com/images/promote/large.gif" alt="large.gif" /></a> BOOM!</li>
</ul>
<h2>4  in a row</h2>
<p>First multiplayer widget game using WidSets channel API.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="250" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/3jKWS5KRPwM" /><embed type="application/x-shockwave-flash" width="250" height="200" src="http://www.youtube.com/v/3jKWS5KRPwM" wmode="transparent"></embed></object></p>
<ul>
<li><a title="http://www.widsets.com/addwidgets?0.  id=216885043" rel="nofollow" href="http://www.widsets.com/addwidgets?0._id=216885043"><img src="http://www.widsets.com/images/promote/large.gif" alt="large.gif" /></a> 4 in row</li>
</ul>
<h2>3D  Bombus</h2>
<p>First 3D widget game using WidSets</p>
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